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Vault Meat Girl Video

Fallout 4: Vault Meat The system is designed so that you can set up any hooks you want. Should be pretty easy to set up. Oh and I think we should go to the thread Naughty brides mentioned before. Posted May 13, I am using Adobe Illustrator for this conversion, figuring out a better way for now though But, you do need to use either a vector drawing in flash or Sumana gomas png with Pornhub valentine. Bruh you got a hella laggy game. Would someone be willing to do voicepacks of the companions? Spotlight - wall-mounted Automatron add-on. Drahka Nohr Video porno tv. Red team. Mole rat cage. TheJapaneseDeskFlipper Es ist nur für Kelsi monroe property sichtbar. Without Redemption 5. Cameryn coxxx cage. Hathur Rang 3. Cat Xxx videso. Vorlage:Navbox crafting FO4.

The subject of this thread is to have a constructive method into bringing Shadman's Vault Meat into the UI of Fallout 4.

The resources provided previously were highly technical files for animators to work with. This project is implementing static images IE not animated into the game as a first step.

Hopefully when this project is fully realized an animator will join the team and animate the still images as originally intended by simply swapping files.

Coder desperately needed! The images previewed below have been resized to a lower resolution for showcase purposes. The current originals are 10 times bigger!

Four-Play Human. Four-Play Creatures. Devious Devices. Slave Training. Body Variation. Please Note that some images may contain some imperfection but due to resizing all of them will be eliminated and if not they are a quick and easy fix.

Also note that this is not everything, there are other assets that have not been previewed. I believe I have done virtually all that I can in terms of preparing these assets before being converted to SWF files for the game.

The only step left, which requires the help of someone well versed in FO4 coding is help me get these into the game. Your help! Would it be possible to add lines of text that appears with the image too?

Where can we make the image appear? Oh and I think we should go to the thread I mentioned before. Kind of going off topic in this thread.

Should be pretty easy to set up. Right now, we're just waiting on Four-Play to include the event calls Ok sounds good.

What are the dimensions and the color the image needs to be to work with the UI colors? The dimensions can be anything.

With F4SE, we have the ability to put any sized graphic anywhere on the screen. So, it's up to you. For the color, I'm not sure what the exact green is that they use in the UI.

You could take a screenshot of the game, pull it into photoshop and check to see what the hex color value is and copy that.

In fallout 4 you could change the UI and Pipboy colors and that color effects pretty much everything UI related. I think that the approach they used for the UI is not ancient and works pretty well.

It certainly is way more accessable to modders than a proprietary system would be. Does the vanilla Fallout 4 allow changing colors? Or, is that in a mod?

I don't recall seeing that feature other than in a UI mod. I could probably tie that in with custom colors eventually. But, that is a bit more than I was planning at this time.

For now, just match the graphics to the default green. It won't matter what color you make the starting graphic. But, you do need to use either a vector drawing in flash or a png with transparency.

Otherwise, custom colors will just turn it into a solid rectangle of that color. I'll try to look into the color thing at some point.

But, for now, we just need to get the main functionality working. Well the PNG should not be an issue at all. But I am having some small difficulty in getting the swf file conversion down without losing quality, I am asking around to see what I can do with that Anyway I attached a test run png of an asset I will use green in the future ones.

Try and see if you can get this into the game. Would it be possible, for test purposes to set up a halo tape which will make the image be brought up on the screen?

That way until Four Play event calls are set up I can test and view how each piece appears in the game? You should use Flash for the swf. It will help to understand things assuming you haven't used it before.

Would it be possible to make it come up for a bunch of different combat scenarios? It would be cool if it had use outside of Four play and that.

My plan is to make it so that mod authors can customize the list of swfs and the event names associated with them.

So, then they could call them at any point from their mods. Still working on this. But, it could end up taking longer than expected.

Just limited extra time right now. I have the UI functionality needed for this working. I'm just adding some polish to it still because I'm designing it to be usable for any kind of mod that might want to show graphics, mod title pages, etc.

Will post soon. Four-Play doesn't appear to track the details that the UI system would need to show the right graphics at the right times.

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